AI Insights · Timothy · October 2024
Top 5 Bubble Shooter Games on Android in South Africa Q3 2024
Discover the performance of the leading bubble shooter games on Android in South Africa during Q3 2024, highlighting their download, revenue, and active user trends.
During the third quarter of 2024, the bubble shooter games category on Android in South Africa saw varied performances among the top five apps. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics for these games.
Bubble Shooter - Pop Bubbles by IVYGAMES experienced fluctuations in weekly downloads, peaking at about 11.9K in late July and gradually declining to 2.6K by the end of September. The app's weekly revenue showed a modest increase, reaching approximately $11 in the last week of September. Meanwhile, weekly active users remained relatively high, peaking at over 50K in early September before dropping to 36.1K by the quarter's end.
Bubble Shooter Family from Playful Bytes demonstrated a more stable performance. Weekly downloads increased from 3.9K in late July to a high of 10.9K in late August. Revenue trends were positive, with a peak at $31 mid-September. Active users also showed growth, rising from 21.1K at the start of July to nearly 40K by the end of September.
The Bubble Shooter app, also by IVYGAMES, had a steady decline in downloads, starting at 12.5K in early July and ending at 4.7K in September. Revenue saw significant growth, particularly towards the end of the quarter, reaching $71. Active users remained stable, hovering around 50K throughout the period.
Fruit Merge: Juicy Drop Game by Brave HK Limited showed a strong upward trend in downloads, starting at 586 in late July and reaching 13.1K by September 23. Revenue climbed steadily, peaking at $68 in early September. The app also saw impressive growth in active users, increasing from 678 in late July to 36.5K by the end of the quarter.
Finally, Marble Match Origin from LeisureLab Studios saw a decrease in downloads from 7.4K in early July to 5.1K by the end of September. Revenue varied slightly, with a peak of $248 in the final week of September. Active users remained strong, growing from 62.3K at the beginning of the quarter to 73.6K by the end.
For more detailed insights and data, visit Sensor Tower.